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Flower Stall - 3D Environment

Flower Stall 3D environment
I created this piece for my Art302 module at university. I wanted to experiment with creating something stylized and exterior. I learnt and experimented with landscape painting, custom collisions, culling distances, LODs, foliage brushes and creating hand made flowers, trees and foliage.
What would I change? I would tweak the foliage further so that it sits within the world better. I would also tweak the landscape so it fits more in line with the stylized look of the world.

Soil bags and plant pots - For both I modelled these in Maya with the sue of Sub-D modelling. I painted both in Substance Painter. For the soil bags, I painted designs in photoshop and then brought these into Substance Painter.

For the foliage I analyzed Victoria Zavhorodnia's work, specifically for creating billboards and colours.
The rocks that are in the final walk through are outsourced - Ashkan Mohamad: https://sketchfab.com/3d-models/stone-pack-f3e0a67b9ca243b09119177649f21e17

Flower stall at sunset

Flower stall at sunset

Flower stall during the day

Flower stall during the day

Flowers on display

Flowers on display

Messy Cabinet

Messy Cabinet

Video - Walkthrough and flythrough

Stall and clutter assets

Stall and clutter assets

Foliage used: Tree, Hedge, bushes x 2, 4 grass clump varieties, 3 types of flowers

Foliage used: Tree, Hedge, bushes x 2, 4 grass clump varieties, 3 types of flowers

Houses, ivy and clutter assets

Houses, ivy and clutter assets

Soil bags and plant pots - See description for info.

Soil bags and plant pots - See description for info.