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Dvergatal

This is a collection of shots from within the level of a game I was involved in developing - Dvergatal. A fantasy themed PVP + PVE where two players find their way through the mine systems to the base to retrieve the heirloom and take it back to their forge.

Responsible for: heirloom, tree, vines, wisps and smelter. A further breakdown on specifics is provided with each image. In another post I will provide a detailed breakdown on each asset I created.

This game was great to work on and it was amazing to work with such creative people. For a full list of the team and their roles, along with access to the game and a trailer, please visit: https://creativenchaotic.itch.io/dvergatal

Dvergatal Game Logo

Dvergatal Game Logo

Heirloom hero asset. Responsible for heirloom highpoly, lowpoly, base texturing. Not responsible for overall glow, other assets, layout and lighting in scene.

Heirloom hero asset. Responsible for heirloom highpoly, lowpoly, base texturing. Not responsible for overall glow, other assets, layout and lighting in scene.

Smelter. Responsible for smelter highpoly, lowpoly, texturing. Not responsible for other assets, layout and lighting in scene.

Smelter. Responsible for smelter highpoly, lowpoly, texturing. Not responsible for other assets, layout and lighting in scene.

Wisp enemies. Responsible for wisp highpoly, lowpoly, base texturing, rigging, base animation. Not responsible for edge glow, other character or assets, layout and lighting in scene.

Wisp enemies. Responsible for wisp highpoly, lowpoly, base texturing, rigging, base animation. Not responsible for edge glow, other character or assets, layout and lighting in scene.

Tree hero asset and vines on pillars. responsible for tree and vines highpoly, lowpoly, base texturing. Not responsible for panner movement in the emissive slot, other assets, layout and lighting in scene.

Tree hero asset and vines on pillars. responsible for tree and vines highpoly, lowpoly, base texturing. Not responsible for panner movement in the emissive slot, other assets, layout and lighting in scene.